Zero-HLM

Generalizable Humanoid Loco-Manipulation
without Real Robot Data

Dianyi Yang1,2,* Mengya Liu2,* Zhumei Wang1,2 Yu Liu2,3 Xiaochen Zhang1,2 Yixuan Li1 Le Ma2 Yuhang Yang2,3 Weiqi Huang1,2 Wei Liang1,† Baoxiong Jia2,†,‡ Siyuan Huang2,4,†

1 Beijing Institute of Technology 2 State Key Laboratory of General Artificial Intelligence, BIGAI 3 Tsinghua University 4 Delta Intelligence
* Equal contribution † Corresponding authors ‡ Project Leader
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Zero-HLM: learn in simulation and deploy in the real world

01 — Abstract

Learning generalizable humanoid loco-manipulation remains bottlenecked by costly real-world demonstrations. Simulation offers a scalable alternative, but extending it to humanoids requires solving two coupled challenges: constructing scene-scale environments that are both visually faithful and physics-ready, and generating successful demonstrations under unified whole-body control.

We present Zero-HLM, a real-to-sim-to-real framework that transforms smartphone captures and simulated source demonstrations into scalable training data for humanoid loco-manipulation. We couple Gaussian visual reconstruction with agentic physical scene construction to build interaction-ready digital twins with aligned visual and physical geometry. Within the environment, our motion–environment co-adaptation strategy synthesizes unified whole-body references and uses rollout feedback to restore interaction geometry when tracking deviations disrupt execution.

We successfully generate 4,800 physically validated demonstrations in simulation using Zero-HLM, averaging a 1.8× speedup over real-world data collection. Policies trained solely on these data transfer zero-shot to a Unitree G1 across three long-horizon tasks. With GR00T N1.7, simulation-only training achieves 66.7% mean full-task success with an absolute 20% gain over real-data training under matched configurations. Across five generalization settings, pooled real-world success increases from 23% to 69% without additional real demonstrations. To support systematic evaluation, we establish a benchmark with nine skill stages and shared protocols for comparing models and studying data scaling.

Base Configuration

GR00T N1.7 · Success (%)

Generalized Configurations

GR00T N1.7 · Success (%)

02 — Method

0:00 0:00

Sample source → Synthesize reference → Validate with SONIC → Correct scene geometry.

03 — Data

Third-person simulation rollouts paired with their rendered egocentric observations.

Third-person rollout Rendered egocentric observation
Three episodes · varied initial configurations
Episode 01
Third-person rollout Rendered egocentric observation
Three episodes · varied initial configurations
Episode 02
Third-person rollout Rendered egocentric observation
Three episodes · varied initial configurations
Episode 03
Waiting for dataset clips.

04 — Real-world Deployment

Real robot comparisons between policies trained with real demonstrations and policies trained with Zero-HLM simulation data.

Loading real-world deployment comparisons...

05 — Benchmark

Loading benchmark results…

06 — Key Insights

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07 — Citation

BibTeXarXiv:2610.35075
@misc{yang2026zerohlm,
  title         = {Zero-HLM: Generalizable Humanoid Loco-Manipulation
                   without Real Robot Data},
  author        = {Dianyi Yang and Mengya Liu and Zhumei Wang and Yu Liu
                   and Xiaochen Zhang and Yixuan Li and Le Ma and Yuhang Yang
                   and Weiqi Huang and Wei Liang and Baoxiong Jia and Siyuan Huang},
  year          = {2026},
  eprint        = {2610.35075},
  archivePrefix = {arXiv},
  primaryClass  = {cs.RO},
  url           = {https://arxiv.org/abs/2610.35075}
}